
Most of the early host-based games were single-player, and frequently originated and were primarily played at universities. This meant that games on those systems were accessible to users in many different locations by the use of programs such as telnet. Networked host-based systems Ī key goal of early network systems such as ARPANET and JANET was to allow users of "dumb" text-based terminals attached to one host computer (or, later, to terminal servers) to interactively use programs on other host computers. By 1978, PLATO had multiplayer interactive graphical dungeon crawls, air combat ( Airfight), tank combat, space battles ( Empire and Spasim), with features such as interplayer messaging, persistent game characters, and team play for at least 32 simultaneous players. In 1972, PLATO IV terminals with new graphics capabilities were introduced, and students started using this system to create multiplayer games. In the early 1970s, the PLATO time-sharing system, created by the University of Illinois and Control Data Corporation, allowed students at several locations to use online lessons in one of the earliest systems for computer-aided instruction. In the 1960s, Rick Bloome implemented SpaceWar! as a two-player game on PLATO. These LANs and WANs allowed for network games, where the game created and received network packets systems located across LANs or the Internet could run games with each other in peer-to-peer or client–server models. Additionally, the wide area network ARPANET further developed from its 1969 roots, led to the creation of the Internet on January 1, 1983. Between 19, Xerox PARC developed local area networks based on Ethernet.

Later, in the 1970s, packet-based computer networking technology began to mature. With the increased remote access, "host-based" games were created, in which users on remote systems connected to a central computer to play single-player, and soon after, multiplayer games.

Soon after, modem links further expanded this range so that users did not have to be in the same building as the computer terminals could connect to their host computers via dial-up or leased telephone lines.

Systems of computer terminals were created, allowing users to operate the computer from a different room from where the computer was housed. Later in the 1960s, computers began to support time-sharing, which allowed multiple users to share the use of a computer simultaneously.
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